Tile Based A* (A star) Pathfinder implementation in Unity
- Select your palette from top right corner.
- Paint the area with your mouse left button.
- Clear it with mouse right button.
- Be sure your Start and End tiles are set.
- Hit "Start Simulation" to see the path found with A*
- "Reset Simulation" to reset entire scene.
- To make new experiments without clearing the whole scene, just press "Start Simulation" again.
Get the code from Github ;)
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